Sonic Intoxication consists of Pilots who have been playing from 14 years to 4 months! An old corp that is recently reforming and establishing our presence in an Alliance that is establishing its presence. Keep the past in mind, enjoy the game now, but consider what these things mean for the future.Sonic Intoxication is a group oriented Null Sec corporation looking for players who are interested in Team based game play and progression. There's the idealistic alternative, of completely new ship classes and skills, but that's unrealistic. I think it looks like splitting T2 skills into racial variants, and possibly doing the same with supports in the future. the good news is EVE has proved to have the longevity to outlive the originally imagined 260 million SP figure. the only practical solution is to rewrite most of the concept behind medical clones in the most efficient way possible. dr caymus is proof that EVE's epic skill train has been conquered.īut then how do you make skills interesting past 260 million SP? you can't.
Maybe it was one of those things like Titans where EVE's first devs thought it was just so ridic that nobody would have them.
seems pretty blunt for a game mechanic in EVE. otherwise, in a few years, a lot of people will be using those catch-all 260 million - 350 million SP clone grades.
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What it might mean is this was always going to be the juncture where a decision has to be made about how to iterate medical clones. 260 million is pretty much ten years of fully optimized skill training. it's the fact that the highest practical clone grade was 260 million SP? or something, and the one after that was 450 million, as a type of catch-all.īasically, the clone grade system has reached the end of its originally imagined lifetime, and players are reaching those clone grade levels. There's something else that is rather telling about med clones. So what is the likelihood that -all- of foxfour's player-facing reasons were not at all important reasons for CCP's decision to remove med clone grades. It's also something foxfour made no mention of in his EVegas presentation. Karkur's tone seemed pretty serious, and she let on that med clone removal was a significant part of CCP's sikrit plans. I was just thinking, what karkur and other devs said in the o7 show about med clone removals allowing them to do something they can't talk about.Īnd the eve vegas presentation that talked about reasons why me clones are bad. I just want ccp to make death a big deal in some other way.
The argument on the high cost of clones has been won. I'm suggesting that ccp find another way of making death painful and tactically important, that doesn't involve clone costs. The reason we don't is probably a combination of having to do API checks to determine how much to pay (which is a pain in the ass even with spreadsheets), and the fact that for most of our members the clone costs aren't so high that it really hurts that much to begin with.Īgain, we're getting side tracked by the money, I'm not asking for the status quo to be retained. My point is, your argument against removing clone costs being the only thing that can hurt a member of an SRP alliance when they die isn't really valid considering that we could easily just mitigate that ourselves by paying it out for our members. Some offer srp on official ops, with the proviso that you take out insurance to pay for the modules etc. What's to stop them from doing so?Īgreed, haven't heard of one that does. I'm not aware of an alliance that pays for clones.